本书共设计了15章内容,包含Unity软件使用基础、各项组件使用、程序开发基础和实例、各种平台发布技能等。在本书第14章还列举了一个典型的游戏制作项目,让读者可以从零开始一步步制作出一款游戏。第15章则介绍了Unity 2017版的新特性及使用方法。
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